- graphic rendering: this is how the game engine shows you what is on the screen, this could be anything from the character too the surroundings around your character. this can come in the form of either 2D rendering or 3D rendering.
- a physics engine is what adds things like a rigid body into different objects and other things like gravity, so certain items in the map can fall when dropped or if a building collapses, you will get too see this whilst playing. this can make games harder by having to avoid things like this.
- collision detection is the detection of two or more objects that are i a game intersecting in the game, and being able to know exactly when this happens so that it can be detected effectively.
- this is used in game engines for the to apply emphasis on a certain pat of the game, this has to be done properly because this can lead to people not liking the game because the sound effects are bad.
- scripting is used in a game engine because this is what codes the game and gives you the ability to do certain things in a game, like special moves, and eve walk around, without this a game would not be playable.
- animation in games, is things like the cut scene and what your character does, and what other characters do whilst you are not playing as them, like in call of duty or battlefield, you see other soldiers dive for cover and even see the animation for them dying, you can see exactly he same animation on many different characters in different places whilst playing a game.
- artificial intelligence, this is where software does what humans do, like controlling a character to do a specific job, AI can also be set to many different difficulties. Foor example on fifa if you play against the computer you can set the difficulty to what you want like, amateur, semi-pro, proffesional, world class or ultimate, and you can select the difficulty that best fits your level of skill, obviously amateur may be too easy but proffesional may be too hard so you would then go on semi pro.
different types of game engines
- source
- unreal engine 3 rage engine
- cry engine
- naughty dog engine
- halo engine
- frostbite
- id tech
- gamebryo
- IW engine
all of these game engines are regarded as "good" and most of them are used in some of the worlds best or most well known game like, the battlefield series, the call of duty series and the halo series. all of these games are popular on some of the most played games on both consoles and PC.
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